When Money Attacks... cards?
The reveal here is very interesting.
Showing posts with label Inventions - Recreation. Show all posts
Showing posts with label Inventions - Recreation. Show all posts
Friday, January 04, 2008
Wednesday, December 26, 2007
Head Tracking for Desktop VR Displays using the WiiRemote
When Money Attacks... Nintendo's Wiimote
This is freaky fantastic! This is the future of all videogames!!!!!!!!!!!!!
We already thought Johnny was amazing, but he just did something so incredible, that he just redefined the videogame industry!!!
"Using the infrared camera in the Wii remote and a head mounted sensor bar (two IR LEDs), you can accurately track the location of your head and render view dependent images on the screen. This effectively transforms your display into a portal to a virtual environment. The display properly reacts to head and body movement as if it were a real window creating a realistic illusion of depth and space. By Johnny Chung Lee, Carnegie Mellon University."
The videogame industry just changed dramatically on 12.21.07 (with over 890,000 views on this video already)…
VR videogames with Wiimote:
http://www.youtube.com/watch?v=Jd3-eiid-Uw
In addition to that video, check out Johnny Chung’s other projects (in order to how they impact the videogame industry)…
Finger tracking with Wiimote:
http://www.youtube.com/watch?v=0awjPUkBXOU
Multi-touch white board with Wiimote:
http://www.youtube.com/watch?v=5s5EvhHy7eQ
Foldable displays with Wiimote:
http://www.youtube.com/watch?v=nhSR_6-Y5Kg
Poor man steady cam (more for the independent film industry):
http://www.youtube.com/watch?v=ztvjeJn-SQk
He also did research in kinetic typography, lots more steady-cam work, a giant slingshot, a haptic pen, moveable displays, and automatic projector calibration (the last two projects listed here paved the way for his more recent projects). Check all his videos out here:
http://www.youtube.com/profile_videos?user=jcl5m
Enjoy!
This is freaky fantastic! This is the future of all videogames!!!!!!!!!!!!!
We already thought Johnny was amazing, but he just did something so incredible, that he just redefined the videogame industry!!!
"Using the infrared camera in the Wii remote and a head mounted sensor bar (two IR LEDs), you can accurately track the location of your head and render view dependent images on the screen. This effectively transforms your display into a portal to a virtual environment. The display properly reacts to head and body movement as if it were a real window creating a realistic illusion of depth and space. By Johnny Chung Lee, Carnegie Mellon University."
The videogame industry just changed dramatically on 12.21.07 (with over 890,000 views on this video already)…
VR videogames with Wiimote:
http://www.youtube.com/watch?v=Jd3-eiid-Uw
In addition to that video, check out Johnny Chung’s other projects (in order to how they impact the videogame industry)…
Finger tracking with Wiimote:
http://www.youtube.com/watch?v=0awjPUkBXOU
Multi-touch white board with Wiimote:
http://www.youtube.com/watch?v=5s5EvhHy7eQ
Foldable displays with Wiimote:
http://www.youtube.com/watch?v=nhSR_6-Y5Kg
Poor man steady cam (more for the independent film industry):
http://www.youtube.com/watch?v=ztvjeJn-SQk
He also did research in kinetic typography, lots more steady-cam work, a giant slingshot, a haptic pen, moveable displays, and automatic projector calibration (the last two projects listed here paved the way for his more recent projects). Check all his videos out here:
http://www.youtube.com/profile_videos?user=jcl5m
Enjoy!
Tuesday, December 25, 2007
iPhone - Starbucks WiFi
When Money attacks... Starbucks and the iPhone.
"Oh look! Starbucks has just launched their wifi store in San Francisco!"
"Oh look! Starbucks has just launched their wifi store in San Francisco!"
Sunday, December 16, 2007
Create a professional Animation Studio for super cheap
When money attacks... your animation studio.
"Weekend Extra peers into the brilliant mind of Javan Ivey, an inspired animator, and someone who uses his keen intellect to save thousands of dollars that folks blow on an animation studio."
The animation at the end is worth waiting for.
- TAE
"Weekend Extra peers into the brilliant mind of Javan Ivey, an inspired animator, and someone who uses his keen intellect to save thousands of dollars that folks blow on an animation studio."
The animation at the end is worth waiting for.
- TAE
Saturday, December 15, 2007
Build a Miniature Set for $10 - With Stop Motion Animation
When money attacks... stop-motion animation.
"Sick of the REAL world and all of it's REAL problems? Well, with a few sheets of cardboard and some cool tricks, you can build your very own miniature town!"
The animation at the end is pretty funny.
Favorite quote:
"Super Time Lapse! Whoo!!!"
- TAE
"Sick of the REAL world and all of it's REAL problems? Well, with a few sheets of cardboard and some cool tricks, you can build your very own miniature town!"
The animation at the end is pretty funny.
Favorite quote:
"Super Time Lapse! Whoo!!!"
- TAE
Labels:
How To,
Inventions - Recreation,
Inventions - Silly
Friday, December 14, 2007
How to Make a Stop Motion Puppet for $10!
"Inspired by Nightmare Before Christmas, we show you how to make a stop motion puppet for under $10."
When money attacks... stop motion.
When money attacks... stop motion.
Labels:
How To,
Inventions - Recreation,
Inventions - Silly
Thursday, December 13, 2007
Make a Book with a Secret Compartment
"Learn how to make a book that can hide things!"
When money attacks... books.
When money attacks... books.
Labels:
How To,
Inventions - House,
Inventions - Recreation
Friday, November 16, 2007
Cool Computer Program
When money attacks... interactive drawings.
"This program is from MIT and it's called "Assist Sketch Understanding System and Operation". You can't buy it or download it.
This is a program that uses physics to allow you to draw objects and have them interact with each other. It's hard to explain. You need to see it to understand."
Friday, August 18, 2006
The Power Skip - Now you can jump high like a superhero
When Money Attacks... Jumping!
The Power Skip: The ultimate running and jumping event. Now you can jump high like a superhero.
Do you know the feeling of deep snow skiing, trampoline jumping or flying ? The PowerSkip offers it all.
The PowerSkip is mainly defined by a leaf spring, which is controlled during deformation in that way, that the result is a straight movement of the fixing device.
With the PowerSkip functional principle, a degressive spring characteristic and a backward movement of the force-point during deformation is achieved. This supports the natural force-point movement in direction-to-heel at higher loads and allows the runner to transpose his jumping energy optimal.
The website:
http://www.powerskip.de/mainpage.html
For a good handling during running and jumping a low weight is essential. For this reason the PowerSkip is designed strictly to extreme light weight criterions, else only used in aerospace applications.
Because of the application of high strength aluminium alloys for the structural parts and the use of high performance compound materials like E-glasrovings (as in rotor blades of helicopters) for the spring, a total weight of 3.5 kg per each is achieved. For comparison: The spring force is similar to a spring in the wheel suspension of a small car. The sole weight of such a spring is about 3.5 kg.
Watch this video! This is amazing!
There's another product called Power Risers, but you can't jump this high. Imagine playing games like tag! What kind of game would you play if you could jump this high?
Do you know the feeling of deep snow skiing, trampoline jumping or flying ? The PowerSkip offers it all.
The PowerSkip is mainly defined by a leaf spring, which is controlled during deformation in that way, that the result is a straight movement of the fixing device.
With the PowerSkip functional principle, a degressive spring characteristic and a backward movement of the force-point during deformation is achieved. This supports the natural force-point movement in direction-to-heel at higher loads and allows the runner to transpose his jumping energy optimal.
The website:
http://www.powerskip.de/mainpage.html
For a good handling during running and jumping a low weight is essential. For this reason the PowerSkip is designed strictly to extreme light weight criterions, else only used in aerospace applications.
Because of the application of high strength aluminium alloys for the structural parts and the use of high performance compound materials like E-glasrovings (as in rotor blades of helicopters) for the spring, a total weight of 3.5 kg per each is achieved. For comparison: The spring force is similar to a spring in the wheel suspension of a small car. The sole weight of such a spring is about 3.5 kg.
Watch this video! This is amazing!
There's another product called Power Risers, but you can't jump this high. Imagine playing games like tag! What kind of game would you play if you could jump this high?
Thursday, August 17, 2006
Walk on Water - Wave Walk
When Money Attacks... Water

Walk on Water - Wave Walk
This invention makes it possible for a person to walk on water at a near normal gait without using any additional accessory. The user gets into the pontoons on dry land, steps into the water and simply keeps going forward after losing contact with solid ground. Bindings are not necessary.
Slow current, small waves, mild wind and underwater obstacles offer little problem and walking through thin ice is quite easy. The user is changing direction by shifting his weight and changing the direction of his feet and legs.
When going back to land, the water walker just walks towards shore and gradually steps out of the water with his feet still inside the pontoons.
Using this invention people may navigate on water in a manner substantially similar to the way they do on dry land, but not as easily and swiftly: Snow shoeing is a good analogy.The invention also enables jumping on water (see photo).
Stepping becomes unnecessary with a strong wind is blowing in a favorable direction. Imagine playing a game like tag or "hide and go seek" on a lake!
http://www.wavewalk.com/WALKING%20ON%20WATER.html
Enjoy!
Walk on Water - Wave Walk
This invention makes it possible for a person to walk on water at a near normal gait without using any additional accessory. The user gets into the pontoons on dry land, steps into the water and simply keeps going forward after losing contact with solid ground. Bindings are not necessary.
Slow current, small waves, mild wind and underwater obstacles offer little problem and walking through thin ice is quite easy. The user is changing direction by shifting his weight and changing the direction of his feet and legs.
When going back to land, the water walker just walks towards shore and gradually steps out of the water with his feet still inside the pontoons.
Using this invention people may navigate on water in a manner substantially similar to the way they do on dry land, but not as easily and swiftly: Snow shoeing is a good analogy.The invention also enables jumping on water (see photo).
Stepping becomes unnecessary with a strong wind is blowing in a favorable direction. Imagine playing a game like tag or "hide and go seek" on a lake!
http://www.wavewalk.com/WALKING%20ON%20WATER.html
Enjoy!
Friday, August 04, 2006
Professional Videogame Tournaments - Microsoft & Nintendo
All their game tournaments seem to be with HALO 2 for the Microsoft Xbox and with Nintendo Super Smash Brothers Melee (SSBM, features Mario and Pokemon like Pikachu) for the Nintendo Gamecube.
http://www.mlgpro.com/
"Major League Gaming (MLG) is the largest organized league and international sanctioning body for the world's fastest growing competitive sport: professional video gaming. Recognized as the global governing authority for millions of competitive gamers worldwide, MLG’s ongoing professional video gaming tournaments have attracted competitors from over 28 countries."
Well, yeah. If you made candy-eating, sleeping, puzzle games, or TV watching into a sport then I'm sure those would become the fastest growing competitive sports.
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